﻿using System;

using System.Collections.Generic;
using System.Text;

namespace Silvermoon.Animations
{
    /// <summary>
    /// Simple linear ease function that is proportional to the duration.
    /// </summary>
    public class LinearEase : EasingFunctionBase
    {
        public static readonly LinearEase Instance = new LinearEase();

        protected override float EaseValue(float normalizedTime)
        {
            return normalizedTime;
        }
    }
}
